The Death Gate Cycle is a seven part series of fantasy novels by Margeret Weis and Tracy Hickman. The story follows the conflict between two very powerful races, the Sartan and the Patryns. These two races are branches of hunmans, changed following a nuclear holocaust. Hundreds of years before the events of the novels, the Sartans attempted to end the conflict between the two races by sundering the world into four elemental realms and then creating a fifth as a prison for the Patryn, called the Labyrinth.
The Sartan seperated to look after each realm but soon lost contact with each other, and dissapeared. Centuries pass and a Patryn called Xar manages to escape from the Labyrinth, returning to resucue others. He then began to learn how to reach the other worlds and began to plan their downfall. Escaping from the Labryrinth is the Patryn Haplo, who is sent by Xar to scout the other worlds, sow the seeds of chaos, and undermine the cultures in preparation of the invasion.
In the Labyrinth, Marit and Hugh venture out to try and find Alfred. He turns out to be the prisoner of a Labyrinth dragon, which are almost the equal of the dragon-snakes in cruelty and savagery. With the help of the Cursed Blade, they drive it off and rescue Alfred.
On Abarrach, Haplo is dying. He will never willingly give up his knowledge of the Chamber of the Damned, and Xar knows it. What Xar must do is allow Haplo to die, and then revive him with necromancy. The fact t...
On Abarrach, Xar is attempting to learn the secret of necromancy, but he needs a corpse to test it on. He interrogates the lazar Kleitus about the location of any living Sartan, and Kleitus reveals that Haplo lied to Xar about all the Sartan dying at the hands of the dead; Balthazar and his group remain living. Kleitus drops a hint about the Seventh Gate, and reveals that it's where the Sundering took place and that Haplo's corpse would know its location. Xar dismisses this idea, as well as t...
Haplo takes a submersible back to Draknor to retrieve his ship. He finds Samah there— wet, haggard, and lost. The leader of the Council has opened Death's Gate, allowing the dragon-snakes free access to all the four worlds. Haplo decides he is too tired to physically capture Samah and uses his ship to return to the Nexus through the now more easily-travelled Death's Gate, where he makes his report on what he has found. Haplo explains the entire tale: the mensch, the Sartan, and the dragon-sna...
The novel picks up just where Fire Sea left off. Alfred jumps into Death's Gate as Haplo's ship passes through it, and finds himself in a stasis room like the one he woke up in; in fact, he believes he's on Arianus. Tired, he decides to put himself back to sleep... Only to find someone in "his" stasis chamber. And then to find a bunch of strangers in all the stasis chambers. And then to see them wake up. Alfred has stumbled across a cache of actually-living Sartan, and not j...
Abarrach, the World of Stone is just that: lava, stone, poisonous fumes, and precious little food that can be grown. The peoples of Abarrach rely on giant rune-inscribed stone pillars called colossi to provide warmth and breathable atmosphere, but the colossi have been failing slowly for many years. The mensch have all died out, and the only remaining people — all of them Sartan — are far reduced in power; most of their innate magic is consumed with simply keeping them alive...
Pryan, the World of Fire, does not orbit a sun— at least, not in the normal manner. It is a giant stone sphere containing four suns (similar to a Dyson Sphere), and it is always daytime. The "ground" is not the ground at all, but rather moss and the leaves of huge, mile-high trees; most people don't know where the real ground is, or if there even is a real ground. And, although there is no night, there are "stars": little pinpoints of light that appear sporadically in the sky, some a...
Arianus, the World of Air, is composed entirely of porous floating islands, aligned in three basic altitudes. In the Low Realm, the dwarves (called "Gegs", an elven word for "insects") live on the continent Drevlin and cheerfully serve the giant Kicksey-winsey, a city-sized machine that is the source of all water in Arianus. In the Mid Realm, elves and humans have warred for centuries with each other and amongst themselves for water, status, and advantage. Above them all in the High Realm liv...
Freedom is just chaos, with better lighting.